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However, the controls still lacks sensitivity in terms of how and where the centre of gravity in the car is, more often it feels like jerking around with a steel sled and the chassis dynamics from especially Dirt Rally 2.0 shines with its absence here. With a controller in my hands, the car responds better and it is possible to increase the pace consistently and easier to step into the corners early and carry more speed on the exit. But is that really how it should be? Even though I (just like you) naturally understand that significantly more potential players drive with a controller than with an dedicated steering wheel and pedals.
#WRC 10 REVIEW PS5 SERIES#
So! Switching to Xbox Series X Controller which I of course synced to our Omen by HP 30L it is noticeable that the developers put pretty much all the gunpowder on this control method, and here WRC 10 works better. It's sluggish, slow, weak, lacks timing, speed, feel and power. Despite hours of calibration and various adjustment, it never feels like the steering wheel is part of the car, never like the steering column controls the front wheels and the shocks and resistance that the steering wheel offers in WRC 10, I can't say it feels neither realistic nor particularly entertaining. Kylotonn has included Fanatec as "official steering wheel partner" for the second year in a row but despite this and despite that WRC 10 recognises our Fanatec DD2 directly, the force feedback support is poor, at best.
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The first thing to say about the driving feel of the WRC 10 is that it has been optimised 100% for controllers, which feels like a massive disappointment now that fans have been nagging about better implementing steering wheel support with better force feedback for five years now.